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Thread Statistics | Show CCP posts - 5 post(s) |
Nevyn Auscent
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3555
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Posted - 2016.09.01 00:29:03 -
[1] - Quote
Even if this is limited to 1 per player at any time, this is going to massively increase the number of disposable ganker alts people can use, as well as massively increase how profitable they are. Don't wait till it's shown to be a serious issue to act, lock alpha accounts to green safety.
The use of venture mining alts is also a similar concern, again even if limited to 1 per person, it's utterly free income which doesn't need a minimum level of effort to make a profit per month.
(This is assuming you are committed to this plan, which personally is a huge mistake trying to appeal to the F2P market, and is going to turn your core customer base away more than anything else you've tried so far, using this simply to try and pad your online numbers is a terrible plan, you are using bad KPI's to assess your success, use the activity metrics such as destruction, not log in numbers who often do nothing useful). |
Nevyn Auscent
Broke Sauce
3569
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Posted - 2016.09.12 06:58:05 -
[2] - Quote
Cygnus Utini wrote:How does CCP plan on curtailing the inflation that will accompany the addition of so many alpha clones. Inflation is primarily driven by isk faucets. The largest of which is carrier ratting (as shown by the dramatic increase in bounties after the citadel expansion). Alpha clones will not be impacting significantly on the supply of isk due to their ship limits. |
Nevyn Auscent
Broke Sauce
3586
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Posted - 2016.09.17 07:24:53 -
[3] - Quote
Teckos Pech wrote: And...how would they do this? Can player A access player B's PI set up?
Spend 1-2 months as Omega. First month on a referral is free effectively since you get matching game time on your main account. You train PI skills during that time. Then you drop back to Alpha status having your PI up & running. Since they haven't answered if they can actually stop an alpha using PI it's already trained and set up it's possible that you could have free alpha PI alts using this method. |
Nevyn Auscent
Broke Sauce
3586
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Posted - 2016.09.18 01:32:05 -
[4] - Quote
Teckos Pech wrote: And can they still access it without the skills?
The Devs haven't properly answered what happens to skills after you revert to Alpha clones. They've said 'locked' but not explained what that actually means. Does it mean you get no bonuses from them at all. Does it mean you can't train them. Does it mean you can't fly ships on them. Etc. There are a lot of use cases that they haven't sufficiently expanded on as to how the lock works and what it means. |
Nevyn Auscent
Broke Sauce
3590
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Posted - 2016.09.19 19:55:55 -
[5] - Quote
Bagatur I wrote:ffs what is this paranoia about swarms of Alphas here and hordes of Alphas there? do we see swarms and hordes of trials everywhere now? and Alphas are just unlimited trials. there is no reason to think that CCP will change the login limitations for Alphas. Except for the bit where CCP have said they are 'considering if they need to implement login restrictions'. Meaning that currently they don't have a login limitation.
And for why this is a bad thing Teckos, because they wouldn't be 'Players' in game. More players (who are worth interacting with and not spewing bile) are a good thing I agree. However each system becoming 100 alts of the same player is a bad thing. |
Nevyn Auscent
Broke Sauce
3590
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Posted - 2016.09.19 21:12:13 -
[6] - Quote
Teckos Pech wrote: And why would this happen given the severe limitations already placed on them? You are assuming it will happen, so you must have some idea of what is going to ensure this will happen. Explain this "thing" that will ensure this.
*points at the last 70 pages* People have already put a bunch of ways to abuse Alpha clones with the current limitations (assuming no limit on accounts) into this thread. RTFT. |
Nevyn Auscent
Broke Sauce
3595
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Posted - 2016.09.20 20:28:44 -
[7] - Quote
Cearain wrote: My testing was done on only on tranquility but I assume it would be the same on sisi. You can't extract interplanetary consolidation even if you are using fewer planets than your skill level allows. You also can not extract command center upgrades if you have any planets already using that level.
From what I recall, this was because they had real issues stopping PI when extracted. This may mean they will also have real issues with alpha clones & PI. Or it may be different. |
Nevyn Auscent
Broke Sauce
3618
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Posted - 2016.09.30 20:24:16 -
[8] - Quote
Try reading the minutes, it sounds like CCP are going to be limiting them to 1 free account per person, so they aren't going to be significantly used for ganking, as the set up to avoid detection is likely to cost far more to maintain than actually paying for a few ganking accounts. additionally isk selling in EVE is combated via Plex, and has been effectively for quite some time. Subscription only games without a plex equivalent have always been hit by gold sellers hard, the plex gives people a legal outlet for it and most people being risk averse don't gamble on avoiding detection when there is a legal means. |
Nevyn Auscent
Broke Sauce
3618
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Posted - 2016.09.30 20:44:47 -
[9] - Quote
Autumn Equinox wrote:Please excuse me if this has been answered some ware else in this thread.
Dual Training accounts. - Will dual training account holders be able to login (connect) twice from November ?
It seams unfair, if a free Alpha can login, but a paying account giving double the normal revenue to CCP cannot login twice on different characters while the dual training is active. No, you won't be able to. Arguments answered many times many places. |
Nevyn Auscent
Broke Sauce
3618
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Posted - 2016.10.01 21:40:20 -
[10] - Quote
Kaivarian Coste wrote:
Where is this?
I like the idea of alpha clones. In the age of casual gaming, people don't want to "rent" a single game for $15 per month that they might play once a week. +1 to CCP.
It's not a direct quote but an inference from what they are saying. Why discuss detecting multiple clients if you have no plans to limit them in some way. Found under the CSM minutes of Clone States.
Quote:CCP Rise then moved back to how Size Matters is planning to deal with simultaneous logins. CCP Cognac outlined that they would use a different method to detect multiple clients than they use now. As Teckos said, it's likely just going to be on current logins, which assuming it's a limit of one alpha at a time, pretty much solves the ganking fears, since sure a dozen people can gank with alpha's, but that requires a dozen real people at least, not one guy multiboxing a bunch of free accounts. They are also setting up control over the safety in case it turns out that ganking explodes through the roof. But not initially implementing it. Again some inference. |
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Nevyn Auscent
Broke Sauce
3619
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Posted - 2016.10.02 21:32:04 -
[11] - Quote
Sgt Ocker wrote: I think both you and Techos may want to have another look at your numbers.
In a 0.7 system; ONE meta fit Catalyst = ONE dead Retriever or Covetor.
Now work it out with alpha skills only. Most of the gankers doing this are far more skilled in the exact ganking skills than an alpha clone can be.
Also oh no, an alpha clone might be able to gank your barge? Why is this a problem? Even I who am normally on the anti ganker side don't want to change the number of players needed to gank, if anything I want to lower the number of players needed to gank. I just want to change the dynamic of ganking to a longer fight rather than a blink and it's over thing.
Alpha clones being able to gank is good, it means they are able to take part in an important part of EVE. It means they can fly ships in non gank PvP that feel like they are contributing real amounts of damage. But the important thing is is that one player can't swoop in and kill your entire mining fleet including the orca & freighter with just alpha clones. To do that they need a lot of friends, and if they have that many friends prepared to help, good on them. |
Nevyn Auscent
Broke Sauce
3641
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Posted - 2016.10.07 19:52:21 -
[12] - Quote
Annir Janau wrote:"Note that you can still only train one character at a time, per account"
Objection! All this accomplishes is making me create a different account to train an alpha, causing nothing but more hassle and data on a server. Why? I'm not losing out on free alt skill training.
In fact, this will create more multiboxing / simul log ins. Since it's there, people will be tempted to use it.
All clones without subscription / training cert should should be allowed to train A skills.
This is the only fair and sensible setup. Kinda already answered since you won't be able to log an alpha in alongside any other account. |
Nevyn Auscent
Broke Sauce
3662
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Posted - 2016.10.14 03:16:10 -
[13] - Quote
LeHarfang wrote:Will we be able to multi box an alpha clone alongside an omega clone? You know, like solo mine with the omega and haul with the alpha in a Miasmos? No. Read the blog & Dev posts. |
Nevyn Auscent
Broke Sauce
3671
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Posted - 2016.10.20 21:29:20 -
[14] - Quote
Tyberius Franklin wrote:Functionally wardecs work fine. The only issue with them is the lack of reason to defend other than wanting the fight itself. No instance of wardec mechanics has ever addressed that.
Give EC's equal capabilities in all areas of space, and then you have things that will cause defenders to actually fight over them. But with the current difference in stats based on area of space (Despite the same structure & cost), it's not worth it for nearly anyone in highsec to use them unless you can put the XL up because you are a mega coalition.
Same thing that ties back to high sec not forming meaningful corps for the most part. It has to be tied around structures that give them significant advantages. And the pre nerf to high sec EC's etc means that simply won't happen on a large scale. |
Nevyn Auscent
Broke Sauce
3676
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Posted - 2016.10.24 20:52:34 -
[15] - Quote
Shawnee wrote:
The Dev Blog states "we are planning to implement restrictions that keep any Alpha account from passing character select if another EVE client is already active. This will be true even if the other client is Omega". But it doesn't say that you can't select an Omega account if an Alpha account is already active. So based on this, it should be possible to simultaneously run one Alpha and as many Omegas as you like, as long as you log in the Alpha first to avoid the restriction. Or have I missed something?
Assume that won't be possible would be my advice. And that it's just not a perfect phrasing by the Dev blog. But test when it gets released anyway in case of a bug. But it makes no sense to base the restriction on login order. Otherwise why bother restricting it from running if an Omega account is active to begin with. So the obvious intent is if running Alpha, can't run a second account at the same time regardless. |
Nevyn Auscent
Broke Sauce
3684
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Posted - 2016.10.28 03:39:31 -
[16] - Quote
There are somewhere in the region of 2 Million Gnosis. Minus losses this year. Assuming they never give any more out, zKill says 42,600 approx were lost so far. Even if we double that for non killboarded kills, we haven't put a significant dent in the overall quantity of Gnosis in EVE. And that's a lifetime kill count since they were introduced.
Eventually they might run out, but for now it's a perfectly reasonable ship to use as an example ship for Alpha clones. |
Nevyn Auscent
Broke Sauce
3686
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Posted - 2016.10.28 19:59:31 -
[17] - Quote
Teckos Pech wrote:
Is that 2 million on the market or on accounts and the market? If it is the latter, deduct those Gnosis for accounts that have lapsed.
On accounts, based on what CCP have given out, and guestimated. So yes, it's an unreliable number, but it puts it in perspective what the supply vs usage is like. |
Nevyn Auscent
Broke Sauce
3687
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Posted - 2016.10.29 18:55:46 -
[18] - Quote
Sgt Ocker wrote: The biggest problem with war dec's and a primary reason many aren't defended is; The instance of 1,000 man alliances wardecing 20 man corps. No 20 man corp is going to try to defend when the war they are forced to fight is so unbalanced.
I don't know what the answer is - And CCP don't care, so nothing will be done.
Maybe these new mining /pvp NPC's could be the foundation of an answer for small groups who get wardecced in the future. But then CCP don't design things with small groups in mind (everyone should team up and form large groups, which of course only create stagnation but.,. CCP think it is best), so creating NPC merc corps that could be hired to join your side in a wardec wouldn't be an option.
The intent was that these new structures would provide a sufficient force multiplier for small groups to defend against a somewhat larger group. Obviously if you upset a 1,000 man group as a 20 man group you should be steamrolled. But they then designed the defences around AOE and Null, and failed to leave the highsec defences as much of a multiplier, so it won't do that. For an idea of something they could have done, rather than having just 2 launchers on the Ast. they could have made those 2 launchers able to engage up to 5 targets. So you can't nuke a single target, but you can engage a significant number of targets with each 'battery'. It would require some changes to how things work, and how things group, but that would allow for a structure to be a force multiplier in highsec still without being an instant nuke to any single ship.
Also for one easy way to reduce the 1,000 man corps deccing 20 man corps, while not making it impossible if the 20 man corp really does annoy them seriously. Flip the wardec costs to be based on the number of people in the attacking alliance. Not in the defending alliance (Or even in both, but just on the attacking alliance allows for larger groups to be harassed easily, which is actually a good thing). And accepting new members comes with a cost based on the number of wardecs you have active. Now you want to be small for cheap wardecs, but large to have enough numbers for defending your stuff and attacking other peoples stuff. Good counter pressures on Corp/Alliance size. |
Nevyn Auscent
Broke Sauce
3714
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Posted - 2016.11.17 11:53:29 -
[19] - Quote
Voxinian wrote:The limitation on race and ships for alpha clones really need to looked at again.
Returning player scenario:
Old player has a Gallente toon that he/she trained to fly Caldari ships. Player comes back to EvE to check it out and can't fly any of the ships he still has in his hangar, because his character is originally Gallente. Old returning player logs out to never return again. Old player wouldn't have come back anyway, so this is not a net loss. Old player also isn't prepared to invest 2 days and 10 million isk into being able to fly Gallente ships reasonably and buying some Gal Frigs. Since you know, unless they extracted the skills (In which case they aren't long unsubscribed) they have Gal Frigate 3 in your example already, plus some Gal weapon skills. So not seeing why the old player needs pandering to in this case when they are that impatient and throwing a wobbly that they can't use their previous FOTM ships for free. |
Nevyn Auscent
Broke Sauce
3714
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Posted - 2016.11.18 12:14:37 -
[20] - Quote
Sgt Ocker wrote:
Maybe ALL Alpha's should have the option to fly ships from 2 factions, so a mistake early on doesn't mean a wasted, less than desirable experience.
Or we could finally balance a lot of those ships properly..... Just a thought. Rather than perpetuate FOTM (Or Decade in some cases) |
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Nevyn Auscent
Broke Sauce
3714
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Posted - 2016.11.18 23:46:35 -
[21] - Quote
mkint wrote: Balance doesn't mean all ships are equally good at everything. It means all factions are equally good at something. The problem is that most of the time, the something isn't very worthwhile. The locked in faction thing also means that those guys who got lucky and chose the *right* faction will be pissed off at the next inevitable balance pass and their entire Alpha career is retroactively rendered worthless.
Locked in factions mean at those levels all the factions should be equally good at all common choices. They should have been that way even before alpha clones anyway for good balance. Ship choice for a generic activity, ala Frigate PvP should never be faction biased. If you start getting down to the nitty gritty of 'I want to speed kite PvP' then sure it's going to get specialised, but all the factions should be equally viable for the generic activity. And yes, they aren't currently, and that is a big issue overall. |
Nevyn Auscent
Broke Sauce
3820
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Posted - 2017.01.11 11:13:38 -
[22] - Quote
Aves Asio wrote:You can have thousands of alpha accounts, you can even have them loged in all at the same time if you have enough processing power or physical machines. No you can't. Or rather it might be technically possible but if CCP notice you will get mass banned on all your accounts. So lets not encourage people to cheat.
As for the above poster, get into PvP on your Amarr ships then. You have all the supports trained already, training Amarr Frig/Destroyer is mere days even at alpha speed, in the time you've been posting here you could already be out in space with other friends doing PvP. |
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